Who we are

We are a creative multimedia agency based in the Netherlands. Our team of “digital storytellers” incorporates recognised and proven expertise in filmmaking, animation, web design and development, event video production, crowd sourcing and social media.

We engage our passion as storytellers to discover diverse real-life experiences and use our creativity and imagination to bring the stories to life so they can reach a wide audience with the original message and spirit of the experience.

As filmmakers, we use the most agile production techniques to maximise the potential of the resources available to us and produce high quality professional media, expertly tailored to the specific objective and ethos of the project.

Our multimedia tools producers and web designers have extensive practical experience in the development and implementation of multilingual portals with a large attendance, multimedia and web-based products with educational, presentation and entertainment purposes, and multi-lingual study materials.

We are honoured to have earned the trust and respect of our partner organisations, both in the public and private sector, with whom we have cooperated successfully on a number of successful international projects.

Our work

The role models’ guide to the digital galaxy

“Legends of Today” Game

Aftermovie Stukafest – The Netherlands’ one-and-only student room festival

A shot of energy – Stories of Young people during pandemic

Rebels of Ecological Cause – Active young Citizens

ECO Housing – Circular tourism

Enhancing the future – AI in business

United for Unity – The power of women’s voices

Las Fallas de Valencia – Between tradition and emotion


Inthecity Studio is partner in diverse European educational projects. The combined knowledge and experience of project partners provides opportunities to explore the wide applicability of innovative approaches and methods, to examine and test them, and share them with the European community and beyond. We are currently oriented in developing concepts and educational artistic products in two main areas: social inclusion of disadvantaged groups, and embedding digital storytelling in different education curricula of a variety of business sectors.


BLAST! - Fostering Youth Social Inclusion through Blockchain for Sustainability

BLAST! project aims at fostering social inclusion through a non-formal learning programme on the Sustainable Revolution, through Blockchain and DTL emergent technologies. The project objectives are to develop a state of the art non-formal learning programme, complemented with video-based digital learning to enhance youth engagement. BLAST! project must be carried out transnationally to ensure the products will meet the previously identified EU needs, through the wide experience of project partners in different areas of expertise and joint EU efforts from different sectors to address the issue of youth social inclusion.


Green MiCred Pathways

‘Green MiCred Pathways’ seeks to provide a micro-credential green skills framework informed by experts from industry, education, and training, which can facilitate adults to reskill/upskill within a lifelong learning paradigm to improve employment opportunities. The project contributes to development of a flexible and inclusive learning and teaching approach to support low skilled adult learners acquire work relevant skills to enable active participation in the green economy.


C-TOUR Circular Mindset for Sustainable Small Tourism

In the C-TOUR project we seek to minimize the negative impacts of traditional tourism on the environment, economy, and local communities.
Circular tourism aims to create closed-loop systems, where resources are used and reused in a circular manner, rather than being extracted, consumed, and discarded.
The C-TOUR Partners are working together to develop the tools which will support active or aspiring entrepreneurs and employees in the small tourism sector, as well as trainers active in tourism or entrepreneurship education, in developing their circular skills and knowledge.


DIGITAIL-Fostering the Digitalization in the Retail Sector

DIGITAIL project aims to work to identify, describe and develop the Professional Profile that will be necessary to convert the profile of a commercial, a digitilized commercial profile with the aim of promoting the digitization of the retail sector.


New Employees’ Skills for growing e-Commerce in isolated and rural area

E-commerce is a project contributing to the development of the new skills required in rural/isolated areas, and to a comprehensive sectorial VET system development, corresponding to the sectorial and global economy requirements. The project's main objective is to upgrade the skills of e-commerce operators in times of crisis and to support SMEs from isolated/rural areas in the transition to sustainability, digitization and economic growth.


The Story Project

The Story Project: Learning from Community Stories is an EU project funded under the Youth Education Sector of the Erasmus+ programme. A consortium of 6 organisations from 4 different European countries works together to create a model and a series of creative workshops based on storytelling to help young people become more resilient and enhance their intercultural competences and creative potential.
The Story Project steps up to put young people’s voices at the heart of decision making and enable them to be part of the solution in the aftermath of the Covid-19 crisis.


AYE- Empower Active Young Citizens to Influence Society

"Empower Active Young Citizens to Influence Society" is an European cooperation project aiming to harness the potential of young people by enabling their civic participation capacity and digital engagement through creative, participatory actions and learning from role models.



“The Digital way to Employment” project aims at empowering women by providing them with an innovative learning journey that fosters their transition into digital occupations. The project addresses women at risk of exclusion from the labour market, including unemployed, or those coming (or willing to come) back to work after a gap in their careers, with the aim to contribute to the relevance of their understanding and attitudes to digital career, and thus to increase women’s participation in high-wage, high-skill fields, their inclusion, employability and economic security.



Play Creative Grow Food Entrepreneur - Food4Brain Train

The project Food4BrainTrain develop a training programme helping success in starting up a food & beverage entrepreneurial initiative. F4BT targets young Europeans that are on the verge of work and further education, students attending the last year of qualification of VET centers and professional institutes specialized in the field of hospitality and catering.


LCC logo szinesLive Circular Canvas

The LCC project will focus on helping young active and/or future entrepreneurs to run a circular business. To move from linear to circular in terms of business, revised business planning is paramount.
Using the digital story telling method LCC Consortium will develop innovative training materials to help those who would like to contribute to the change.


DIGITAL Z-WOMEN: Empower Gen-Z women with digital entrepreneurship skills

DIGITAL Z-WOMEN-logos_transparentThe project is designed to empower women from Generation Z with digital entrepreneurship skills, helping them to take advantage of the opportunities raised by digital transformation and thrive in a world of work that is going digital quite fast, even more in the pandemic emergency we are dealing with.



Local-logoCommunity mentoring approaches offer many benefits to programmes, target audiences, and communities, and empirical evidence has shown that well-designed and well-implemented programmes can be successful in improving individuals’ knowledges, skills, competences and attitudes towards a subject or issue of interest. The Silver Economy is an enabler to deploy age-friendly communities across Europe and the rapid technologic and digital upgraded imposed by the COVID 19 restrictions is creating numerous opportunities in the Silver Economy sectors. Thus, the aim of the LOCAL project is to boost Silver Economy as an opportunity to local communities’ development by using community-based mentoring practices.


Pulse 2.0

digital-communities-logoAssessment of language and communication skills for foreign nursing assistants and caregivers's.
The Pulse 2.0 project reinforces and facilitates language and communication competences relevant to the medical workplace in order to improve employability and enhance European competitiveness.
The project addresses health associate professionals, nursing assistants and personal care workers in mobility or planning mobility, training organizations providing tailored training for health care staff, and employers in the health care sector with the aim to contribute to developing solutions to the identified challenges.


Digital Communities

digital-communities-logoThe project ‘Digital Communities’ aims to ensure that local communities and rural areas equally get the chance to develop digital skills, try new tools and technologies as well as build communities around this. It applies an inclusive approach to include the local population of rural areas, not only in training activities but also in developing the activities to be offered.


Early Brandbook


The CHROMAFOR is an European project aims at supporting the transition of European foundries, from a lineal and traditional human resources management model to a Circular Human Resources management model, which will improve the regeneration of skills and competencies in the working place and favours a circular and sustainable economy of both for the company and the workers, and their organizational models.


Early BrandbookEARLY - Enhancing Rural Elders to Boost Creativity in Agriculture

EARLY - Enhancing Rural Elders to Boost Creativity in Agriculture wants to match the “old ways” with new generations through creativity to activate new trends (e.g. circular economy, community development, etc) in low-density regions. This initiative will be developed in rural regions of Europe countries as Italy, Bulgaria, Portugal, Turkey, and Norway and tries to answer to the specific need and problem of significant out-migration, especially in the youth (depopulation phenomenon) as well as higher percentage of the population is older than 60 years in these regions.



castwoman-logoThe project “CASTWOMAN: Breaking stereotypes of women roles in foundry sector and awake their interest by Key Enabling Technologies from a gender inclusive perspective” aims to contribute to reduce the gender gap in the foundry industry, by highlighting female role models in this professional field and dynamics and, raise awareness among female VET trainees to approach and mobilize the skills and competencies related to KETs to respond the demands to the new century foundries.



pulseThe project ‘Pulse: Language and Communication Skills for Foreign Nurses’ aims at improvement of language, communicative and cultural competences of nurses who work or plan to work in a foreign country by using innovative methods based on digital tools for self- organised autonomous learning.
PULSE approach is to comprise both sides of the processes of migration of nurses by connecting regions and countries, both hosting foreign nurses and sending nurses abroad, not randomly but with interest to each other. Project partners’ consortium represents different stakeholders’ organisations from EU countries facing challenges in the topic of migration of nurses and comprising both sides of the processes: France, Italy, Netherlands, Spain, Bulgaria, and Romania.


Live Canvas

‘Live Canvas: Bridging digital storytelling and business modelling for developing entrepreneurship training for adults from rural and isolated areas’ project develops learning content and digital tools, to foster acquisition of entrepreneurial skills of geographically disadvantaged adults by bridging digital storytelling and business modeling. The projects’ main objective is to develop key entrepreneurial competences of entrepreneurs, start-ups and unemployed adults from rural, disadvantaged areas.


Digital girls

The ‘Digital Girls: Role Models to get Girls employed‘ project intends to identify, encourage, develop and showcase women in digital jobs. By bridging valuable role models and digital storytelling the 5 European partners (from The Netherlands, Bulgaria, Czech Republic, Greece and Ireland) and EURORESO Association will contribute to enhancing girls’ digital confidence, employability, entrepreneurial mindset and startup potential.



WelComm: Communication Skills for Integration of Migrants

(September 2014 - August 2016)
The WelComm project aims at raising awareness of the importance of education for social inclusion of migrants from early age and promoting opportunities for equal start in education. This is done by developing a Multimedia Learning Kit for Migrant Children. The project is funded under the Erasmus+ program of the European Commission.



WorKit: Job Language Kit for Migrants

(September 2015 - August 2017)

WorKit project aims to facilitate the access of adult migrants to the labour market and equip migrants with a set of language and communication skills necessary for finding a job. It will improve the capacities of organisations and educators working for the integration and language training of migrants.



SKILLTOUR: Transversal skills for sustainable rural tourism in lagging areas of Europe

(September 2015 - August 2017)

The aim of Skill tour project is to foster the development of entrepreneurial and transversal skills of adults with low access to high quality adult training in order to be able to deliver innovative, high quality products and services and manage their businesses in a sustainable and responsible manner.

Contact us

Weena 737, 3013 Rotterdam, The Netherlands

+31 (0)10 8001591

Reneta Palova: reneta.palova@gmail.com